New releases & COMING SOON
Out now!
MECC3 - The Knaves of Nefford. Erm's Laughter has been stolen! Were the thieves trying to get rich, or do they have more nefarious schemes in mind? The fate of Imlar is in jeopardy if the ancient relic isn't recovered. This module establishes a new paradigm for the Church of Erm and Clerical magic before your players can begin to explore the wider world of Imlar outside of the Valley of Karaccia. For 4 to 6 PCs of levels 4-6.
Coming Soon!
What lies outside the Valley of Karaccia?
Welcome to the Realm of Imlar! Within you’ll find a short history of Imlar and the world upon which it lies; information on its creator being, as well as the other “gods” known to appear there; brief descriptions of the major settlements throughout the kingdom, as well as on its outskirts; summaries of Imlar’s people, including their traditions, dress, and holidays; information on weather patterns of the region and how to generate daily weather as your players adventure through the wilderness; and finally, procedures for exploring throughout the realm, including random encounter and location generation. MECC4 - The Realm of Imlar will be the fourth in the new Castles & Crusades series from Mithgarthr Entertainment, detailing the realm beyond the Valley of Karaccia and opening a much wider world for your players to engage, but with plenty of room to make the setting your own! |
MECC5 - The Tower of Adrofeus
Deep in the Autumngrove Chase are the ruins of a tower once occupied by a great wizard named Adrofeus zan Tem. Thought by many to be just a child’s tale, the truth of this tower is much, much darker. Throughout the 14 levels of this strange and marvelous tower, the PCs will have to fight through wondrous creatures, solve cunning puzzles, avoid devious traps, and slay the seven Mallusmagi – powerful undead servants of Adrofeus – to unlock the secret of the lich’s phylactery so as to defeat him. For 4-6 PCs of levels 5-8 |